Something is a-Brewin
✨RECOMMENDED TO PLAY THE GAME IN FULL SCREEN - 03/1/2023 ✨
Delthor's Game Jam - 5th Edition 🎮
Hosted by Delthor Games
Play as a wizard 🧙♂️, a potion shopkeeper brewing custom potions for needy customers! There are 4 types of potions: strength 💪, speed ⚡, and smarts 🧠, granting boosts in the human body in each of those attributes. There are specific ingredients needed to brew each potion 🧪. Then, there's poison ☠️: the result of mixing ingredients incorrectly. It could turn your customers into goblins. Wouldn't want that....👿
NOTE: I looked up which foods make you stronger, faster, and smarter and incorporated those into the recipes for potions in game. I wouldn't mix them, but try eating them, as they do make you stronger, faster, and smarter, lol 🤣
All art, music and sound effects made by BurterButterBeans Studio!
Enjoy 😄
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This is actually a lot of fun. I love the art and the voice lines. A couple of things in case you have time to fix it before the jam ends:
I can barely see the art even in fullscreen mode. Maybe it would look better on a phone, but you could try to improve the scaling a bit. Still looks good though.
I would like to be able to add ingredients without waiting for the animation to play. There's just no reason to make the player wait for it, design-wise.
Hey Delthor! Thanks for your feedback, much appreciated.
I always have problems with scaling. I have my Canvas set to Scale with Screen Size, it's 720x1560 but I set the scale on WebGL to 360x780 half of the original to fit on a laptop screen? Any recommendations?
I notice if I disable the timer for adding ingredients, the player can just spam infinite ingredients, I think that would break the game. I could try making the animation faster.
Full screen and scaling added to the game!😁